I’m using a StarterCharacter for my experience, and I’m wondering how to load the players’ hats to it? I’ve searched on the dev forum already, but I’m unable to find the answer I’m looking for.
You would attach accessories to the StarterCharacter model the same way you would with any model which contains a “Humanoid” instance.
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I want to load the players avatar assets to a startercharacter, I want to know how to get what they’re wearing to actually attach the accessories.
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Just decided to tackle this and write a script for it, it’s working well on my end.
local players = game:GetService("Players")
local insert = game:GetService("InsertService")
local protectedCall = pcall
local function onPlayerAdded(player)
local function onCharacterAdded(character)
local humanoid = character:WaitForChild("Humanoid")
local success1, result1 = protectedCall(function()
return players:GetCharacterAppearanceInfoAsync(player.UserId)
end)
if success1 then
if result1 then
for _, array in ipairs(result1["assets"]) do
if array["assetType"]["name"] == "Hat" or array["assetType"]["name"]:match("Accessory$") then
local success2, result2 = protectedCall(function()
return insert:LoadAsset(array["id"])
end)
if success2 then
if result2 then
local accessory = result2:FindFirstChildOfClass("Accessory")
if accessory then
humanoid:AddAccessory(accessory)
end
end
else
warn(result2)
end
end
end
end
else
warn(result1)
end
end
player.CharacterAdded:Connect(onCharacterAdded)
end
players.PlayerAdded:Connect(onPlayerAdded)
I tested using Roblox’s “Drooling Zombie” model as a StarterCharacter. Here’s the reproduction file.
repro.rbxm (29.4 KB)
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So you can make script for Shirt and Pants for StarterCharacter?