As a Roblox developer, it is currently too hard to test my sound effects in game. I’m working on engine sounds currently, and it’s difficult to gauge how good a sound is without hearing it in game. So every time I want to update my engine sounds, which are split into more than one file to allow the script to mix them depending on the game conditions, I have to upload them all to the site, grab all the IDs and input them, which is time consuming and expensive.
If I were just able to open an explorer browser and choose a sound from my PC to allow testing in studio and local servers it would make this process much easier.