I’m working on a script that will let the character dash a direction when they press E.
When I press E to dash I get the error in the title “LoadAnimation is not a valid member of Model Workspace.KayneWestReal” and am directed to the line that goes
“local playanim = player.Character:LoadAnimation(anim)”
I assumed it was a simple issue originally but I have been working on this for a few hours now with no success, anyone have any ideas?
if not candash then return end candash = false local char = player.Character local Humanoid = char:WaitForChild("Humanoid") local root = char:FindFirstChild("HumanoidRootPart") local bv = Instance.new("BodyVelocity", root) bv.MaxForce = Vector3.new(1,1,1) * 30000 bv.Velocity = root.CFrame * CFrame.Angles(0,math.rad(dir), 0).lookVector * 120 game.Debris:AddItem(bv, dashDuration) local anim = script.DashForward if dir == 180 then anim = script.DashBackward elseif dir == 90 then anim = script.DashLeft elseif dir == -90 then anim = script.DashRight end local playanim = player.Character:LoadAnimation(anim) playanim:Play() wait(dashDuration) playanim:Stop() wait(dashCooldown - dashDuration) candash = true