"Loadanimation requires an animation object"

I have no past experience with animations/loading animations, so I’m a bit confused here (if art design support would be a better category for this, please do tell me).
Code:

local Animator = Instance.new("Animator")
Animator.Parent = game.Workspace.noob.Humanoid
wait(1)
local animationFolder = game.ReplicatedStorage.death
local Animation2 = game.Workspace.noob.Humanoid.Animator:LoadAnimation(animationFolder.t_noob) 
wait(4)
Animation2:Play()

Error:
image

Structure of things:
image
image

How the animation should look:

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It needs an Animation class object

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Export your animation

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I was under the impression I had already done such. Please do elaborate more, as once again, I am completely unfamiliar with anything regarding animation in Roblox. What am I to do next to truly have exported the animation?

Put the exported object into ‘AnimSaves’ model to load it from
the animation editor, then export it.
image
image

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Well, I published it to Roblox, as it was the closest thing to exporting. What should I do now?

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Create an object named ‘Animation’, set its AnimationId and then put it where you need.

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You get it after publishing OR by copying it from inventory.
image

Thank you, sir! I truly appreciate your assistence.

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