Hi, It seems Player:LoadCharacter() can create a clone of a player
Is there a way to fix this?
Hi, It seems Player:LoadCharacter() can create a clone of a player
Is there a way to fix this?
My first guess is it’s an issue with assigning to Player.Character
. Can you try printing Player.Character
before and after calling Player:LoadCharacter()
?
e.g.
-- wherever you respawn the character,
print(player.Character)
player:LoadCharacter()
print(player.Character)
Or are you saying it’s supposed to be a Roblox issue? I could try testing on a baseplate if this looks like it’s out of your control.
Thank you for your reply, it seems that :LoadCharacter() was being called twice at almost the same rate (fast) so probably led to the clone