:LoadCharacter() creates a clone of player

Hi, It seems Player:LoadCharacter() can create a clone of a player image

Is there a way to fix this?

My first guess is it’s an issue with assigning to Player.Character. Can you try printing Player.Character before and after calling Player:LoadCharacter()?

e.g.

-- wherever you respawn the character,
print(player.Character)
player:LoadCharacter()
print(player.Character)

Or are you saying it’s supposed to be a Roblox issue? I could try testing on a baseplate if this looks like it’s out of your control.

Thank you for your reply, it seems that :LoadCharacter() was being called twice at almost the same rate (fast) so probably led to the clone

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