Create a Model and place it under a Players Character (preferably from the Server)
Have the client load an animation from the model and the player it.
On a later frame, stop that animation (assuming it’s the only animation one playing)
Issue:
Instead of removing the animation, the engine will cause it to store a duplicate of that animation track named “Animation” to be always playing internally (presuming it’s a looped animation).
This causes a hidden animation track to be played that is undesired by the user
Calling Animator:GetPlayingAnimationTracks() will showcase that it is there and playing.
Hi, this bug just came across my plate. Apologies for not getting eyes on this sooner. I’m having issues reproducing this problem. Would it be possible to get a place file that reproduces it?
animation_wacky.rbxl (82.3 KB)
Actually, the bug doesn’t seem to be repro-ing anymore, might have been fixed already, or perhaps only occurs in different conditions. Sorry for the ping