I know streaming enabled exists.However I want to use something more specific
How exactly do you load and unload parts.I want to know where I should parent the parts to: ReplicatedStorage? ServerStorage?
I already have a system to detect area triggers and unload certain parts of the map.
(For example,I have an interior area with no windows to the outside,entering a trigger where you can’t see the outside anymore will cause everything else to be unloaded,and vice-versa)
Whenever you are entering this area through a tunnel,there is no windows to the outside,as such I wish to unload everything else except the interior area.
I’m not looking for streaming enabled since its an “Uneven” type of unloading and loading parts.I want to control exactly what I unload and where I do it.