Loading assets screen in multi-place game

Greetings developers,

So I’m working on a multi-place horror game and each place has a good amount of parts. There’s the lobby that teleports you to the main game, there’s main game part 1, and main game part 2. In main game part 1, it’s going to have an intro screen at first saying “wear headphones for best experience and warning blah blah blah” that’ll keep players distracted as the assets load in, the first place though is kinda short before loading in to the next one. Main place 2 has even more assets, should I also put a loading assets screen there too or would it be annoying that every place you load in to has a loading assets screen that you need to wait in? At the same time though, you don’t want the players watching the assets awkwardly loading in.

What advice do you have so it won’t feel annoying after a while? Would a game that has a loading assets that lasts a few seconds in every place you load to get annoying? I’d appreciate it as I’m not sure what to think about it!

(Correct me if I were to put in the wrong category).

5 Likes

It’s worth providing a skip button for the asset loading part of a loading screen for people who just want to jump into the gameplay. Allow it to be skipped once the game itself has actually loaded.

10 Likes

I don’t think it’s worth having more than one loading screen. Players will get a first impression after the first loading screen goes away. When the next place is loading, it wouldn’t really matter if the assets are taking a few seconds to load, as they already know what to expect.

Though it’s completely your choice.

2 Likes

I feel like it depends on how many assets and how big the map is, if it was a small map you might be able to get away with loading it in one at a time, or you could tear the map apart and do it like this in any case: Use Region3’s as load zones to stream the content in from Storage.

1 Like