loading bar didnt go fully at 100% as shown below

the background is also staying there after the thing has loaded and others has been tweened away too, i tried making the frame transparency 1 and it does become transparency 1 but it still stays the same

properties are:
holder frame size: 1,0,1,0
holder frame anchorpoint: 0.5,0.5
holder frame position: 0.5,0,0.5,0
barholder frame anchorpoint: 0.5,0.5
barholder frame position: 0.5,0,0.5,0
barholder frame size: 0.4,0,0.06,0
UICorner’s corner radius: 0.15, 0
bar frame size: 1,0,1,0
local ContentProvider = game:GetService("ContentProvider")
local holder = script.Parent.barHolder
local assets = game:GetDescendants()
game.ReplicatedFirst:RemoveDefaultLoadingScreen()
local function start()
for i =1, #assets do
local percentage = math.floor(i/#assets * 100)
ContentProvider:PreloadAsync({assets[i]})
holder.assetCounter.Text = "Assets Loaded: "..i.."/"..#assets
holder.percentage.Text = percentage.."%"
holder.bar:TweenSize(UDim2.fromScale(percentage/100,1) )
end
task.wait(1)
holder:TweenPosition(UDim2.fromScale(0.5,-1.5),Enum.EasingDirection.Out,Enum.EasingStyle.Quad,0.1,true)
end
start()```
1 Like
Try to remove the squirly brackets.
2 Likes
um i tried workspace:GetDescendants instead and it worked for the bar somehow
but background still doesnt go away after loaded
1 Like
Maybe take into account that some assets may not have loaded?
Also, you should really only do workspace’s descendants.
repeat task.wait(0.1) until game:IsLoaded()
local ContentProvider = game:GetService("ContentProvider")
local holder = script.Parent.barHolder
local assets = workspace:GetDescendants()
game.ReplicatedFirst:RemoveDefaultLoadingScreen()
local ts = game:GetService("TweenService")
local function start()
local i = 0
for _, asset in assets do
i += 1
local percentage = math.floor(i/#assets * 100)
ContentProvider:PreloadAsync({asset})
holder.assetCounter.Text = "Assets Loaded: "..i.."/"..#assets
holder.percentage.Text = percentage.."%"
ts:Create(holder.bar, TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {Size = UDim2.fromScale(percentage / 100, 1)}):Play()
end
task.wait(1)
ts:Create(holder, TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {Size = UDim2.fromScale(0.5, -1.5)}):Play()
end
start()
1 Like
You need the {} because the argument must be an array with instances. {Instance}
1 Like
whole thing stops working after removing it
1 Like
ah, i heard that game:GetDescendants() can be for bigger games so thats why i used it
1 Like
@RoyaleHigh_KingFB I’ve updated the script with new tween mechanics, so you could try those out.
1 Like
uh this is the end result lol