In two of my places I use remotes to fire the client to play an animation.
In one place where I have all my animations created on the client there isn’t noticeable lag on the animation, but in my other place where the server fires the ID to the client and then the client creates an animation object and loads and plays it there is lag between the event and the animation playing.
Is one generally faster then the other, or is it just a bug or something
If you are loading the animation on the client, then it is faster. The reason for this is whenever you call a function on the server, it has to travel over the network. This is why local scripts are so much faster than scripts in server storage.
I don’t load any player animations on the server, my question was about if I should create instances when I need them vs having them ready
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