Loading in Animations by ID/older Animations Broken

Howdy Developer Forum!

Today I come to you to report an issue I’ve been experiencing with the Roblox Animation Editor. It’s a relatively simple problem but it causes some major issues which prevent me from doing my work. Currently, I’m unable to work on a specific update because of this.

I have a lot of older animations I load into the Animation Editor to modify or take a close look at for my game. Currently, all you can do is search for an animation ID. If the window has yet to load in the animation you’re after, it simply won’t appear. To top it off, the Asset Configuration window will refuse to load in animations as I scroll down. The point at which it stops loading older animations seems to be random; it’s a different distance down the list every time I open the Asset Configuration window to import an animation. Sometimes it’ll load in 20, sometimes 150, etc. Because of this, I am completely unable to load in older animations and I must remake them from scratch if I want to make modifications.

Solutions I propose:
A.) Let us import animations by ID directly like we used to be able to do. For some reason, that feature was removed in an update to the Animation Editor. The ability to directly import IDs was very useful and efficient.
B.) Let us upload/save over older animations by ID. This would be helpful as well since once you modify an older animation, you wouldn’t need to scroll for 3 days straight to locate the animation (assuming it even lets you load that far down).

I hope this can be addressed soon.

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Hey @ChadTheCreator, we are aware of this issue, and work is already underway to bring back importing by ID directly. It is expected to go live not next week but the following week.

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Thanks for the reply! That’s good news. What would you recommend doing in the meantime to load in my older animations so I can work on them?

Are there any plans to export by ID as well?

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For now we are only focusing on import.

As for workarounds right now, I’m aware that this is far from ideal, but you could do this in the command bar:

local anim = game:GetService(“InsertService”):LoadAsset(id here)
anim.Parent = game.Workspace

Then you would have to move the KeyframeSequence instance over to the AnimSaves folder of the model in the Explorer tab.

I am curious about something though, can you actually provide me with your studio version number? A fix was submitted a little while ago that should force the window to load the animation thumbnail if you haven’t scrolled all the way down to find it yet. If that’s not working I need to look into why.

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Alright, I’ll have to use that tactic then.

My roblox studio version is 0.422.1.409372 (64bit). It says I’m using the latest version.

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