- Note: This is my first post on the forum. I’d like to know if my problem is clear and whether there is any information missing. Any feedback is appreciated. Thank you!
Hey all,
I have an issue regarding hinge constraints whose ActuatorType are set to “Motor”.
They stutter when a player gets near them. I’ve added a video showing this occurance.
What I want to achieve: The metal pillars should spin at a synchronized rate at all times.
What happens: When a player runs twice past the pillars, they start to stutter when that same player approaches them from a small distance.
It may have something to do with the pillars being loaded on the server and not on the client, though my knowledge regarding this topic is scarce.