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Hello, so basically what I want to do is when i send players to a game (Already made) in that game they are presented with a GUI that won’t go away until all the players sent have fully loaded in. A great example is in the game Isle.

Link to game: Isle - Roblox

You can use ReservedServer for that.

local code = game:GetService("TeleportService"):ReserveServer(game.PlaceId) -- This returns the code that is used to Teleport your players to a ReservedServer, which is like a free private server that can only be made by the game itself.

game:GetService("TeleportService"):TeleportToPrivateServer(game.PlaceId,code,playersToTeleport}) --players to teleport being a table of players.

You would either get playersToTeleport by Players:GetPlayers() and using a repeat task.wait() until loop to wait until you have enough players.

Hope that helps!

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Hey, I find this very helpful. Just one quick question, this is what i would use when the players have already been teleported into the game however it is waiting for the (for example) 4 players to all load before beginning the game?

I find this feature actually really helpful, it prevents AFK etc:

Make a ‘ready’ button that allows for clicking and once all players in a server have pressed it, start the game.

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Alright, thanks for the idea :smiley:

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