Hi, I’ve been creating a simple loading screen, yet it breaks and it’s frustrating me.
local Players = game:GetService("Players")
local Player = Players.LocalPlayer
local ReplicatedFirst = game:GetService("ReplicatedFirst")
local ContentProvider = game:GetService("ContentProvider")
local Queue
ReplicatedFirst:RemoveDefaultLoadingScreen()
local LoadingUI = script:WaitForChild("Descendants").UI.LoadingUI:Clone()
LoadingUI.Parent = Player.PlayerGui
while task.wait() do
local s, e = pcall(function()
Queue = ContentProvider.RequestQueueSize
end)
if not s then warn(e) end
if s then Queue = Queue else warn(e) end
if Queue == 0 then
repeat task.wait() until LoadingUI:WaitForChild("Loading")
repeat
LoadingUI.Loading.BackgroundTransparency += 0.01
LoadingUI.Loading.Logo.ImageTransparency += 0.01
task.wait(0.01)
until LoadingUI.Loading.BackgroundTransparency >= 1 and LoadingUI.Loading.Logo.ImageTransparency >= 1
if LoadingUI.Loading.BackgroundTransparency >= 1 and LoadingUI.Loading.Logo.ImageTransparency >= 1 then
LoadingUI:Destroy()
script:Destroy()
end
end
end
It’s a very simple script and yet it can’t just do the repeat loop without it breaking.
PS this half works in studio and breaks in-game
Anybody knows?