Loading terrain vs Having it away from the map

Currently, I am creating a horror game and I need some maps that is composed primarily of terrain… Im trying to decide on how I am wanting to load in the terrain, if I want to copy over the voxel data and load in the map manually, or have it already built 1000+ studs from the main maps/lobby… If I just had 1-2 maps, the second option would definitely be the one I’d chose since I can’t help but figure that loading large chunks of terrain will be insanely laggy… Down the line, we might have 10-20 maps, and having all that terrain pre-loaded may cause lag as well…

Another option would include a universe system where you would teleport players to different games with each having the pre-determined map. That, however, is the last resort as I would much rather not have the game set up that way. Any suggestions is appreciated.

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Hello,

The best thing to do would be to have each map in a different place. Then teleport players between each place.

This would allow you to have limited lag and the option to release on less good devices such as phones.

Let me know if this helps!

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