Currently, I am creating a horror game and I need some maps that is composed primarily of terrain… Im trying to decide on how I am wanting to load in the terrain, if I want to copy over the voxel data and load in the map manually, or have it already built 1000+ studs from the main maps/lobby… If I just had 1-2 maps, the second option would definitely be the one I’d chose since I can’t help but figure that loading large chunks of terrain will be insanely laggy… Down the line, we might have 10-20 maps, and having all that terrain pre-loaded may cause lag as well…
Another option would include a universe system where you would teleport players to different games with each having the pre-determined map. That, however, is the last resort as I would much rather not have the game set up that way. Any suggestions is appreciated.