I’m hoping to create a loading gui in-game. I have an ImageLabel which is acting as the bar that moves. Is it possible to make it grow bigger on the x axis while keeping it’s shape? When I’ve tried scaling the bar, it gets really deformed.
That’s a problem with using a rounded bar. To make it better, you could parent the blue bar(make sure it’s always full) to an invisible frame and turn on ClipDescendants for the frame. Then simply tween the invisible frame.
Sorry for the late reply, should I TweenSize the invisible frame or TweenPosition it? If I just move the frame normally, the curvature of the loading bar turns into 90 degree corners.
Once again, I apologise for the late reply. Is it possible you could show me how you’re sizing it? If I change the size of the invisible frame on the x axis, the loading bar gets smaller on the y axis.