The Mad Murderer Knife seems to not been migrated.
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If you don’t want to waste time replacing stuff, just shove the code of the library into the script. It’ll work the same, just that it’ll be called module.Create or whatever. It works a little bit more differently than requiring.
Roblox’s Multi Purpose Module that is used to control a lot of gears, still uses LoadLibrary in many of the scripts.
Hey, I think it’s very possible. After changes to sound script, if you insert the old script, in ServerScriptService a script called “SoundDispatcher” appears out of seemingly nowhere.
Sound script to prove it yourself: Sound.rbxm (7.0 KB), insert into StarterCharacterScripts, playtest and be satisfied by the result.
Maybe something similar could be done to LoadLibrary module?
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