It would print in the output everytime LoadLibrary was used letting you know that it’d be removed soon.
We notified around 50 top games that still used LoadLibrary sorted based on the number of aggregate play sessions during a window of a few days before the reports went out (which they did twice). Probably for one reason or another your game didn’t make the list.
(And yeah there was an output warning every time LoadLibrary was called anywhere, the extra notifications were trying to help people who missed that - since they were manually sent we had to focus on a smaller set of games)
I use LoadLibrary in my game and I got no notification about this. My game has been broken for about 18 hours now and I had no idea about this change.
As noted above, the notifications for developers were only sent for top games that still used this. Unfortunately we don’t have non-manual targeted notification mechanisms for changes like this, so the best we could do is emit output warnings (they were in effect since November last year) and reach out to a limited set of developers who still used the feature.
Would it be possible in the future to have emails sent out to dev forum members (similarly to RDC invite emails of sorts) notifying them of potential changes like this one which could cause games to break?
Personally I don’t browse this forum very much anymore, and posts like this one can pass me by especially with how active this place is nowadays, and I’m sure I’m not the only one who might have this problem.
You can set the Announcements category to “Watching First Post” to be notified whenever staff make a new announcement:
You can then manage your email settings to make sure you get an email when you get notified for anything: DevForum | Roblox
Not really sure I’m the person you want to ask about that. I have no idea what would be causing it.
Bye bye LoadLibrary, I never used you so I will not miss you.
About the gears though, I never really cared about them. As much as they are part of nostalgic Roblox culture, they gotta go. They were only really used as cosmetics anyway.
Broke one of my plugins I use frequently, but I am in the process of remaking it using dock widgets, Roact and Rodux anyway. It imitated the Studio UI by placing a panel to the left of the game window.
I never really saw much use of these as they just added overhead for simple operations and the community had much better alternatives anyways.
What roblox tool used loadlibrary?
Some older tools made by the community. All official gear was already updated a long time ago, so that won’t be an issue.
Welp, even though i never used LoadLibrary, I’ll sorta miss it. I am feeling the affects though, a few of my old places are very broken now.
It looks like Kohl’s Admin House was affected by this, once LoadLibrary was removed the game stopped working. Not certain though.
I Noticed Some Gears Has Been Nerfed By That Update
Sad ;-;
You do not need to “miss it”. They left an open source module you can use in place of LoadLibrary.
Honestly you are probably better off just not using LoadLibrary
in the first place. It is getting removed for a reason!!
I’m not sure if you missed this one.
Most of the skateboard gear still use this module and still have LoadLibrary.
Since Red Rolling Hoverboard not working because of module for LoadLibrary.
Sorry for the bump of old topic.
Since LoadLibrary is removed (I get nil
when I print it out), shouldn’t the script editor stop recommending it and highlighting it?
It should! But doesn’t. This will be fixed.