Hello, i’m ShyowwTheDev (AKA Shyoww). I’ve been making a randomizer game for the past 4/5 days, which provides a melee, a ranged and a miscellaneous. And, i encountered a bug, which makes the player’s weapons not work.
More information down below:
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What does the code do and what are you not satisfied with?
The code gives you a loadout of weapons, like item asylum, randomizer etc. For the fact of the weapons not working when they’re in a specific folder, and, when i put the weapons on StarterPack, they work normally. -
What potential improvements have you considered?
Changing the folders location, updating the code but nothing seems to work. -
How (specifically) do you want to improve the code?
Making the weapons to work, since it’s a randomizer game, and if the weapons don’t work, the game won’t receive any visits or positive reviews.
Here’s a look at the code if anyone needs it.
-- // services and variables
local players = game:GetService("Players")
local player = players.LocalPlayer
local replicatedstorage = game:GetService("ReplicatedStorage")
-- // functions
local loadout1 = replicatedstorage.storage.melee:GetChildren()
local chosenloadout1 = loadout1[math.random(1,#loadout1)]
chosenloadout1:Clone().Parent = player.Backpack
local loadout2 = replicatedstorage.storage.ranged:GetChildren()
local chosenloadout2 = loadout2[math.random(1,#loadout2)]
chosenloadout2:Clone().Parent = player.Backpack
local loadout3 = replicatedstorage.storage.misc:GetChildren()
local chosenloadout3 = loadout3[math.random(1,#loadout3)]
chosenloadout3:Clone().Parent = player.Backpack