Lets jump right into the topic. What is this plugin all about?
This plugin is made to make testing your animations and seeing how they look a breeze. We know it can be sometimes annoying to publish an animation, see that something needs to be fixed and continuing to overwrite that asset for a couple minutes until it is perfect. This plugin should make that much quicker.
*How does it work / what does it do?
It starts off by using a feature that was in the old animation editor; allowing you to create local animations to test quickly. This was super useful to quickly test it on multiple different rigs and make changes accordingly.
How to use the plugin:
Select the Keyframe Sequence you want to test. This would be in the AnimSaves model inside of your rig after animating.
After selecting / highlighting it, now navigate to plugins and click the button. It will insert a new animation and automatically select it for you. Now you can do whatever with this!
Plugin Link:
(This is my first time making a plugin, I hope someone else finds it useful )
Cant you just see your animation in the editor anyway? Clicking the > Play button shows the animation. Why would I need to see the animation on my character when I can clearly see how the animation works already through the editor.
Sometimes just previewing the animation on the editor isn’t enough. There are a lot of threads complaining that animations in-game don’t look the same as how they made them in the editor.
A plugin like this would help you test the animation more practically in a Studio play session before uploading it. You can check how it looks when it’s actually running on your character and if you use any animation events then test the code related to the animation too. Previewing doesn’t give you this same liberty or practicality.
Previewing an animation =/= Actually simulating how it feels in play
Thats exactly what I was thinking of when making this plugin. I felt that it takes a little bit too much time to continuously publish and overwrite until you were happy w/ the final product, so why not just allow easy testing until it is time to publish.
No. On my animations when they are in animation editor they look fine, but in game they are quite a bit offset from what they looked like in animation editor.
Could you show an example, i think that’s just you, @colbert2677 i can understand that in the sense of “feeling” the animation to see if it’s to expectation with something like a fist animation, I personally would still just publish since for me it takes less than 15 seconds to publish/update