Hello, I am making a game that has an animation with a sound(song) attached to it. If a player freezes, the sound is paused but the animation still plays. Both the animation and sound are locally played/made. Is there anyway to fix this?
I want the animation to match with the sound, not the other way around.
Freezes - The client opens up their accessibility tools on mobile. (There might be other ways to freeze on other devices)
Example:
This does seem to look like normal behavior. From what I know, the only workaround to this problem would be to have a loop run every few seconds, and if the audio’s TimePosition is too far off, just re-sync it to the animation.
I feel like TimePosition is glitching too. The game uses two animations and the second animation plays at a specific timestamp of the sound. When the sound de syncs, the second animation still plays at the timestamp as if the sound was still synced.
Here is the game link if you want to try it out Game
again, this is a roblox intended feature for whatever reason? bit weird imo. you can still use keyframes to know when to do what. best solution i can think of rn