Local cancollide false, is it possible?

Another addition to my Bunny AI series.

for now, Im making a boat!
However… the things that detect the water need to be cancollide, or NPCs will fall off the map…
Also the ship needs to be unanchored, which means I want to have the water part cancollidefalse but ONLY for the boat.
(If your wondering what im doing with this, i’m making a game similar to WorldBox)
TLDR: I want to make a boat unable to collide with waters invisible wall but it needs to be unanchored.

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Have you thought about using collision groups instead?

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I suggest looking at the PhysicsService!

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I looked at both of them and they are confusing, can you show me a demonstration on how they would be used?

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Collision Filtering | Roblox Creator Documentation, Check out the examples and really read into what they do. Creating what your asking will be complicated and confusing and I would suggest checking the examples + videos given.

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The collision group is working fine, but what if I cloned it? (it as in the boat)

I decided to opt for a much less problematic, but just as good solution.
Instead of having the ocean walls as thick, I made them thin and only surround the land a little.
The ocean walls also serve as something to crash the boats if they go near land, so its a win win.
Thanks for the help either-way!

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