for now, Im making a boat!
However… the things that detect the water need to be cancollide, or NPCs will fall off the map…
Also the ship needs to be unanchored, which means I want to have the water part cancollidefalse but ONLY for the boat.
(If your wondering what im doing with this, i’m making a game similar to WorldBox)
TLDR: I want to make a boat unable to collide with waters invisible wall but it needs to be unanchored.
Collision Filtering | Roblox Creator Documentation, Check out the examples and really read into what they do. Creating what your asking will be complicated and confusing and I would suggest checking the examples + videos given.
I decided to opt for a much less problematic, but just as good solution.
Instead of having the ocean walls as thick, I made them thin and only surround the land a little.
The ocean walls also serve as something to crash the boats if they go near land, so its a win win.
Thanks for the help either-way!