Hey there! Was recently experimenting with highlights and figured it would make a great ESP! so here’s my attempt at it
A local esp is basically a exploit which breaks roblox’s ToS. Unless you use it for your admins to check exploiters, this is 100% against ToS.
For the feedback part:
- Does it’s check through walls?
Hey there! I think you misunderstood! This is a ability in my game! Not a exploit. And yes it does check through walls.
If the developer makes the game so that a player with Extra Sensory Perception can detect other players with a highlight, how is that an exploit? It’s my understanding that using something the developer adds is not an exploit.
My feedback: there is a very low number (30? or used to be) of highlights allowed by the engine. As long as you dont intend to exceed that number, you should be fine.
Player cap for my game is 25
Actually thinking about it it’s not a exploit, but could be used for one is what I meant. This is great and I actually remade this in a few minutes.
game.Players.PlayerAdded:Connect(function(plr)
wait(game:IsLoaded())
if game["Run Service"]:IsStudio() then
local esp = Instance.new("Highlight")
esp.FillTransparency = 1
for i,v in pairs(game.Players:GetPlayers()) do
esp.Parent = workspace[v.Name]
end
end
end)
Basically same code! I put my highlight in currentcamera and then adornee it to player though
Sorry, but I don’t understand what it is.
Also I viewed another topic you made for another ability, so if you create abilities, is this for a game you’re working on ?
ESP is a way to see through any solid objects such as walls etc for specific entities, so for example let’s say I really want to see a part: I can just use that