I want the HUD to always be to the right of the character. But when I use vector3 it shifts depending on which way the character is looking. That is, it can move forward, backward, left, right relative to the world axis
HUDClone.CFrame = character.HumanoidRootPart.CFrame + character.HumanoidRootPart.CFrame.LookVector + Vector3.new(3,0,0)
Character spawned facing X axis
Character spawned facing Y axis