Local Parts vs Server Side Parts

I was wondering if creating a lot of parts locally would cause more lag than parts created on the server or would it be the same amount of lag?

What exactly are you trying to do?

im making a plane game and to solve floating point errors I was gonna recenter the player to 0,0,0 and generate new chunks around it but i only want the new chunks to show for one player so i was wondering if doing that would cause more lag since the parts would be moved locally

Spawning it in the server will lag everyone’s client and locally will just lag the client (i think :grin:)

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if you made them on the client the server would spend 0 resources calculating info on it as it doesn’t exist in its scope. however the client will be handling all the work. that will ultimately depend on the cpu of the client running ur game.

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