I am trying to cut my way through the thicket of serverside and local manipulation and communication. My brain has been hurting trying to figure out how I should do this.
So I have a ball, that is the players character. It is created and assigned to the player’s network ownership on the server.
I also have a checkpoint, which should move to the ball’s position when the ball’s velocity is 0,0,0. It is also created on the server by the same script.
I have a local script, which covers everything related to the ball. Movement, trails, out of bounds detection, etc.
It is able to manipulate the ball, and replicate the balls movements on the server no problem.
The local script can assign a variable for the ball without an issue, but trying to create a variable for the checkpoint results in ‘nil’.
I am having trouble wrapping my brain around all this, and I should probably go to bed lol.
Does anyone know why this is happening?