So im trying to get the datastore2 module script in serverstorage but can’t so i move it to replicatedstorage but it says this
So i am not sure what to do about this, is there a solution to this problem?
So im trying to get the datastore2 module script in serverstorage but can’t so i move it to replicatedstorage but it says this
The client cannot access serverstorage
yes, i found that out so im not sure what to do about it though
Can we see your hierarchy? abc
You also cannot access DataStores in a LocalScript, so DataStore2 is probably completely useless to require on the client.
how would i be able to use this then?
replicatedstorage.Events.UpdateInventory.OnClientEvent:Connect(function(player, armor)
Local Script cannot access the ServerStorage nor ServerScriptService as mentioned in other replys. If you wish to get data from your Datastore use RemoteFunctions to return data to the Local Script.
can you show me an example of a remote function in my case if thats ok?
Ok lets say you want to assign a specific RemoteFunction just to get data for example how much money a player has.
--Server
RemoteFunctionObject.OnServerInvoke = function(Player)
--GetCodeDataHere
return Data -- Returns Data
end
--Client
local Data = RemoteFunctionObject:InvokeServer()
print(Data) -- Will print what data was returned.
Edit: Make sure you Change “Data” to the variable of what you want to return or change it directly to the GetAsync and make sure you chance “RemoteFunctionObject” to where your Function is. E.g. game.ReplicatedStorage.GetMoneyData.OnServerInvoke...
.
would the client look something like this?
local datastore2 = replicatedstorage.Events:WaitForChild("Communication"):InvokeServer()
Yes, thats precisely what it should look like.
and also like this?
event.OnServerInvoke = function(Player)
require(game.ServerStorage:WaitForChild("DataStore2"))
end
Sorry im just want to make sure
local Datastore2 = require(game.ServerStorage:WaitForChild("DataStore2")) -- Dontrequire something everytime it invokes.
event.OnServerInvoke = function(Player)
local Data = Datastore2(--[[KeyName etc]])
return Data
end
do i need a key name? or can i just put datastore2 by itself?
Can you send a screenshot of the code?
The whole thing or just line 3?
Just line 3 would help please.