Local Script >>> character:clone() saying nil?

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Yes I know I can make:
local chrcs = player.Character:Clone()

player.Character.Archivable = true
local chrcs = player.Character:Clone()
player.Character.Archivable = false
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why Archivable ? I dont understand

If archivable is on, then it can be cloned or published. Characters start with archivable off by default so you need to turn it on if you want to clone it.

More about it here: Archivable

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