Local script isnt recognizing models ... i think?

I am working on a work order system, I am having issues where the script isn’t recognizing an object its supposed to detect. I don’t understand why, there shouldn’t be any spawning before it can detect things because the script is what prompts the server to spawn the item. And the item is being spawned in normally.

Code:

---- NGH Work Order Script (Client)
---- Task: Lumber Mill Switching
--- created: 2/13/2024
-- Original Programer: Sterling_ODeaghaidh(10283957)
-------------------------Variables-------------------------

local PLR                            = game.Players.LocalPlayer
local OrderFolder                    = script.Folder.Value
local Gamespace                      = game.Workspace
local ClaimValue                     = OrderFolder.Claimed
local Event                          = game.ReplicatedStorage.OrderEvent
local Event1                         = game.ReplicatedStorage.HubEvent
local Spot                           = Vector3.new(-4143.966, 88.461, 338.739)

----------------------               ----------------------

progress                             = 0
DB                                   = false
Started                              = false
MS                                   = false
Objects                              = {}
CurrentLoco                          = nil
CurrentPoint                         = nil
T1                                   = 0
T2                                   = 0
T3                                   = 0
-----------------------------------------------------------

--Setup
-- Detecting spawned objects
Gamespace.ChildAdded:Connect(function(Item)

	if Item.Name == "Startpoint" then
		local Folder = Item:WaitForChild("Folder")
		local Sensor = Item:WaitForChild("SenseObject")
		if Folder.Value == OrderFolder then
			table.insert(Objects,Item)
			CurrentPoint = Item
			Item.Transparency = 0
			Sensor.Value = CurrentLoco.Part
		end
	end
	----
	if Item.Name == "Stop1" then
		local Folder = Item:WaitForChild("Folder")
		table.insert(Objects,Item)
		CurrentPoint = Item
		if Folder.Value == OrderFolder then
			Item.Transparency = 0
		end
	end
	----
	if Item.Name == "WOSNR2" then
		local Folder = Item:WaitForChild("Folder")
		table.insert(Objects,Item)
		if Folder.Value == OrderFolder then
			CurrentLoco = Item
		end
	end

end) 
----
Event:FireServer("Altspawn","WOSNR2",OrderFolder.Name)
wait(.5)
Event:FireServer("Notify","Enter the locomotive to begin.")
PLR:RequestStreamAroundAsync(Spot)
PLR.Character.Humanoid.Sit = false
PLR.Character.HumanoidRootPart.Anchored = true
PLR.Character:moveTo(Spot)
wait(5)
PLR.Character.HumanoidRootPart.Anchored = false

-- Event
Event.OnClientEvent:Connect(function(M,V1,V2,V3,V4)	
	if M == "Start" then
		if Started == false then
			Started = true
			Event:FireServer("Altspawn","Startpoint",OrderFolder.Name)
			Event:FireServer("Notify","Proceed to first waypoint.")
		end
	end
	---
	if M == "LogCars" then
		Event:FireServer("Altspawn","LogCars",OrderFolder.Name)
		Event:FireServer("Despawn",CurrentPoint)
		Event:FireServer("Altspawn","Stop1",OrderFolder.Name)
		Event:FireServer("Notify","Shunt the log cars into the unlading track at the lumber mill.")
	end
	----
	if M =="CancelJob" then
		PLR.Character.Humanoid.Sit = false
		Event:FireServer("ClearAll",OrderFolder)
		for index, item in ipairs(Objects) do
			if item ~= nil then
				Event:FireServer("Despawn",item)
			end
		end
		CurrentPoint.Parent = OrderFolder
		OrderFolder:Destroy()
	end
	----
	if M == "Restart" then
		PLR.Character.Humanoid.Sit = false
		Event:FireServer("ClearAll",OrderFolder)
		for index, item in ipairs(Objects) do
			if item ~= nil then
				Event:FireServer("Despawn",item)
			end
		end
		CurrentPoint.Parent = OrderFolder
		script.Enabled = false
		wait(1)
		script.Enabled = true
	end
	----
	if M == "Im Here" then
		print("Heard")
		local Folder = V1:WaitForChild("Folder")
		if Folder and Folder.Value == OrderFolder then
			print("Match Found")
			CurrentLoco = V1
		end
	end

end)

idk if this should fix it but change localscript to script, since localscript doesnt just work as intended.

That will not work as it has to be local.

I ended up going a different route.

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