Hi
I want a server script to fire a remote event to a local script which fires a remote event back to the server so that the server scripts can communicate however the local script seems to not be receiving the remote event. i have verified the remote event does fire
server script
if player.PlayerGui.Valves.Frame.count.Value == 5 or game.StarterGui.Valves.Frame.count.Value == 5 then
game.ReplicatedStorage.Remotes.DoorEat:FireAllClients()
end
local script
game.ReplicatedStorage.Remotes.DoorEat.OnClientEvent:Connect(function()
print("rec")
game.ReplicatedStorage.Remotes.DoorDes:FireServer()
end)