Hi. Currently, I’m planning on making a game which has all of its assets stored centrally in server storage. Only the applicable assets are cloned to the client and stored within their player object. However, I can’t seem to get the local script which initialises all the runtime modules to run.
Localscripts can only run when they are a descentant of PlayerScripts, PlayerGui, Backpack or Startergear (when located in the Player object). When you add your own folders to the Player object, and add localscripts to it, they will not run (as far as i know)