Local script not working if the parts are too far away from the player

Hello, i have this question wich genuinely makes me frustrated, i have a script that has everything i need for my game to work, on server side, everything runs fine, on client side, if the player spawns too far away from the parts in the script, they just won’t run at all, i need my game to have stuff client sided, but i can’t if the parts are too far away from the player because they break.

1 Like

i know i could just do a “despawn if models too far away” but man, that is a LOT of scripting, if thats the only solution, then i can do it, but hopefully someones comes up or knows something else.

Sounds like the parts are being streamed out. Try unticking StreamingEnabled on the workspace properties or change the distance for streaming.

1 Like

idk why but this just popped into my head reading this but have you trade using set network owner?