You can’t. Bindale events can only go Client > Client or Server > Server. You can replace them with REMOTE events. Use the :FireServer() method on the client, and recieve it with the .OnServerEvent() event.
Notes: replace :Fire() with :FireServer() and .Event with .OnServerEvent. Also, make sure to always set the first parameter in .OnServerEvent to player which is the player that fired the event.
From LocalScript to Script, you have to use :FireServer() and .OnServerEvent:Connect(function(player).
From Script to LocalScript, you have to use :FireClient(player) and .OnClientEvent