When I teleport the player over a large distance all tags that were added locally are getting removed.
I’m using the framework that relies on them and that is a big problem for me because components are getting disabled when tags are removed
Tests:
I tried to disable the SteamingEnabled - didn’t work
If I add the tags from the server, they stay, but tags that I added locally are getting removed
I would say keep the tags on the server, I my self use attributes instead so I don’t know much about tags, but I do think it might be safer on the server.