Local Textures forcedly converted into (rbxassetid://) in SurfaceAppearance

I don’t know if I’m the only person having this issue… I can’t find any people talking about it.

I use local textures for troubleshooting purposes before I upload them to Roblox. While doing my job earlier, I noticed my model presets with local texture IDs had become blank. I checked the SurfaceAppearance properties; for some reason, the rbxasset:// was converted into rbxassetid://

No matter how I try to change it, it forces me to use rbxassetid:// instead.

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This could and will lead to issues when you try to test a unfinished texture for errors and being forced to upload a texture before using it suddenly gets you banned if you can’t use local files, hopefully it’s not intentional and gets fixed, because i do not want to

Same issue. I have a few local assets (pbr textures specifically) that I keep on my pc until I need to publish an update to my game (yes, i’m scared of moderation) and all of the IDs were changed from rbxasset:// to rbxassetid:// yesterday.

Hey all, apologize for the inconvenience. This was a bug, and a fix should have been rolled out now. But please let us know if it’s still not working.

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I almost forgot about this post, and I’m surprised that some of my models that use SurfaceAppearance Local Textures work normally now.

Thank you for fixing the bug.
I’ll let you guys know if the bug is reverted when the next update or so rolls out.

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It works fine now, thank you. Although I hope one day an official feature to use local assets will be implemented. Being able to test the textures locally before uploading them on Roblox is handy for sure

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