Local Textures forcedly converted into (rbxassetid://) in SurfaceAppearance

I don’t know if I’m the only person having this issue… I can’t find any people talking about it.

I use local textures for troubleshooting purposes before I upload them to Roblox. While doing my job earlier, I noticed my model presets with local texture IDs had become blank. I checked the SurfaceAppearance properties; for some reason, the rbxasset:// was converted into rbxassetid://

No matter how I try to change it, it forces me to use rbxassetid:// instead.

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This could and will lead to issues when you try to test a unfinished texture for errors and being forced to upload a texture before using it suddenly gets you banned if you can’t use local files, hopefully it’s not intentional and gets fixed, because i do not want to

Same issue. I have a few local assets (pbr textures specifically) that I keep on my pc until I need to publish an update to my game (yes, i’m scared of moderation) and all of the IDs were changed from rbxasset:// to rbxassetid:// yesterday.