Localization stuck at 13% despite having plenty of quota (3 weeks now)

Hi,

We deleted a ton of localizations and then recaptured them. Ever since then, our localization in the cloud has been incomplete and has never restarted, despite having a lot of quota.

This is preventing us from using auto-localization or really to have anything localized in our game. Since 60% of our player-base does not speak English, this is a serious problem.

It’s happening on this game: https://create.roblox.com/dashboard/creations/experiences/4725608537/localization

Expected behavior

I expect our cloud localization to complete in a timely manner.

Page URL: https://create.roblox.com/dashboard/creations/experiences/4725608537/localization

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Hey Quenty. The team is aware and working on a fix. I’ll post here when its fixed.

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Y’all are amazing! Thank you so much!

Let me know if there’s any additional information you need. I have a suspicion that deletion caused some weird failure mode or something.

Fix is out. Can you try disabling and re-enabling automatic translation for your languages? This should be resolved by doing this.

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So trying to turn translations on and off leads to this error:

image

This logo gets stuck spinning forever on our dashboard:

image

Hi! I believe one of my colleagues reached out to you directly to help resolve further issues on this front. Are you in good shape now?

Alright, since the problem seems to be solved I’m going to go ahead and mark this one as closed now. Please reach out if there are any related additional issues!

Hi, it’s now stuck at 78% now, even after toggling auto translation on and off.

No bugs on the actual front-end UI.

Also happening to other people’s games. cc @alertcoderf

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I am going to have someone take a look at this today. My guess is quotas filled up

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