The acceleration property for particle emitters is one I really want to use for certain tools, however the fact that the particle acceleration is determined by the global axis instead of being relative to the part has made it impossible to use in tools and parts that are going to be moving.
Is there a way to work around this? My first thought is to do some math and make a formula to calculate where the particles should go based on a part’s orientation, but with that I’m not sure where to start.
I’m referring to how the bubbles converge back towards the center just a little before disappearing. I recreated the effect in studio but if the part is rotated the particles will not go in the desired direction anymore.