Locally change lighting setting

Hey! I’m making a GUI to be able to turn on low quality graphics because my game is using Future graphics and it is very high quality. I tried to do a local lighting = Compatibility and then local Player.Lighting.Technology = lighting but that didn’t work, so if possible how can I make a script so that the lighting setting changes locally for only that player?

(I already have the UI so I don’t need anything for when user presses button.)

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lighting technology can’t be changed in-game. future lighting gets turned off if players set their graphics level below 2 or 3 so you don’t have to worry about it.

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Alternatively, you can turn off lights far away from the player, or if the player can’t see them, that reduces lag significantly. A recent hotel I made used this technology to decrease lag by approximately 80% on Fib3 technology.

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