Locally Played Sounds Reduce to Nothing

(In a LocalScript:)

  1. Insert a sound into any part
  2. Play the sound over and over again
  3. Wait until you can’t hear it from a certain distance
  4. Keep playing the sound
  5. Wait until all world-based local sounds stop playing

This happens when any client “hears” world-based locally played sounds. This does not occur when sounds are played through serverside scripts, and those sounds can also be heard during a local sound “outage”.

so are you saying that the sound distance dampener is applying to all sounds, not just the one your far from? somewhat cryptic post

He’s saying that sounds played from a LocalScript become less and less reliable when played repeatedly, while sounds played from a serverside scripts can always be heard.

I can confirm that this happens and I want it fixed.

so it would be a buffer/sound storage problem?