Wait until you can’t hear it from a certain distance
Keep playing the sound
Wait until all world-based local sounds stop playing
This happens when any client “hears” world-based locally played sounds. This does not occur when sounds are played through serverside scripts, and those sounds can also be heard during a local sound “outage”.
He’s saying that sounds played from a LocalScript become less and less reliable when played repeatedly, while sounds played from a serverside scripts can always be heard.
I can confirm that this happens and I want it fixed.