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What do you want to achieve?
I want to change player camera mode and remove some local models after CharacterRemoving function. -
What is the issue?
I couldn’t find any solutions. -
What solutions have you tried so far?
I don’t know what to do so i couldn’t tried anything. Also I couldn’t find a solution on Creator Forum.
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local camera = workspace.CurrentCamera
local FigureHead = ReplicatedStorage:WaitForChild("Figure Morph Assets"):WaitForChild("Head"):Clone()
local FigureArms = ReplicatedStorage:WaitForChild("Figure Morph Assets"):WaitForChild("Arms"):Clone()
for _, model in ipairs({FigureHead, FigureArms}) do
for _, obj in ipairs(model:GetDescendants()) do
if obj:IsA("BasePart") then
obj.Anchored = true
obj.CanCollide = false
end
end
model.Parent = workspace
end
RunService.RenderStepped:Connect(function()
FigureHead:SetPrimaryPartCFrame(camera.CFrame * CFrame.new(0, 0.075, 0.1))
FigureArms:SetPrimaryPartCFrame(camera.CFrame * CFrame.new(0, -2, 0))
end)
player.CameraMode = Enum.CameraMode.LockFirstPerson
-----------------------------------------------------
player.CharacterRemoving:Connect(function(character)
player.CameraMode = Enum.CameraMode.Classic
FigureArms:Destroy()
FigureHead:Destroy()
print("Character Removed: " .. character.Name)
end)
The main code of topic is bottom of the script after “-----------------------------------------------------”.
That’s the code. After CharacterRemoving function I can’t destroy local models or change local player’s settings. Because character is already removed and it’s too late.