Hi! I’ve been working on my own input based tool script for the past few days,
and I ran into an issue where the script will call an infinite yield on “WaitForChild()”,
but only does this when the player respawns.
This makes the tool only functionable if the player hasn’t died yet,
and I’m not quite sure what I need to do in order to prevent this error from popping up.
Does anyone know the cause of this?
Thanks in advance.