LocalSound uses game.Players instead of game:GetService("Players")

On lines 64 and 65, LocalSound uses game.Players instead of game:GetService("Players"). This is non canonical and breaks on games that might rename their services for whatever reason.

	-- Notify the sound dispatcher this character has left.
	game.Players.LocalPlayer.CharacterRemoving:connect(function(character)
		RemoveCharacterEvent:FireServer(game.Players.LocalPlayer)
	end)

I’m unsure if this is leftover gametest2 stuff when I was testing or if this is on production.

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