So i havent really seen any posts talking about this issue, where localtransparencymodifier seems to give an error whenever i use it, even tho its working perfectly fine!
Maybe its because my game is R6, but im not entirely sure. heres the piece of code im using:
RunService.RenderStepped:Connect(function()
for _, rizz in pairs(character:GetChildren()) do
if string.match(rizz.Name, "Arm") then
rizz.LocalTransparencyModifier = 0
end
end
end)
and this is the error it gives:
and as you can see it works:
maybe i made a mistake? i dont know, thanks in advance.