Location Data not Working? (.fbx)

I am trying to import my mesh that is using vertex painting but in order to do that I have to use the .fbx format and Roblox doesn’t save the location data when importing for the .fbx format, how do I fix that? It’s also overly scaled when using .fbx, does anyone know how to fix that too so I don’t have to keep downscaling it so much without resizing it in blender lol

What it’s supposed to look like:

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Select everything you want to export and then make sure before you’re pressing Export on Blender, Apply Scalings is set to FBX All.
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I’m sure you know the following steps but I’ll go over it anyways, just in case:
On Roblox Studio, you should always use asset manager when importing .fbx. Here are my usual settings when I’m importing an .fbx before pressing Apply.
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On asset manager, select the automatically seperated meshes and right click, insert with location.
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Let me know if this worked or not :slight_smile:!

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