Location data on Meshes don't seem to be working properly?

Been using Bulk Import ever since I encountered into this issue. All I do is publish my baseplate to a game(which can be made private) and use the GameExplorer to import my mesh.


Right click on the selected objects.

EDIT, as of 18 Jan 2021: Same workflow but Asset Manager has replaced Game Explorer, atleast for the beta version.

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