Hello there!
I am working on a melee combat game.
So, the problem is, as you can see in the video above, the player can turn anywhere he wants. Which I don’t want since it is based on a Lock On System.
This video shows how I want it to be.
I know I can just set the HumanoidRootPart’s CFrame to look at the target’s torso, but, this will clash with my animations that I will do in the future.
How do I restrict the player from turning their character, while keeping the character facing the target, without disrupting animations?
Thank you in advance.