Hello. I am trying to create that plate where when players walk on it, it leans in the direction of most weight, but doesn’t fall or change it’s position. I can’t remember any examples of this, but there was one gamemode present years ago, where players would fight while the weight platform was constantly rotating due to the player’s changing positions. How should I achieve this without constantly setting it’s position in a script?
Use a AlignPosition Modifier.
Set Mode to OneAttachment.
Add attachment to the part you want to lock the position of.
Select the attachment in the Attachment0 Property of the AlighPositon
Set the MaxForce and MaxVelocity to inf.
Set Responsiveness to 200.
Set Position to the position you want the part to be stationary at.
Cube can rotate but not move
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If you don’t want the position set in a script, then I probably wouldn’t post this is scripting support, but anyways, you could unanchor the part and use a while true do loop to constantly set the position of the part. This would keep it able to freely spin, but stay in the same place.