Hey everyone,
I have made a simple audio visualizer that works fine but everytime I reset the whole thing moves up?!
I just cant figure out why that happens.
Proof: https://streamable.com/rlpkgw
local part = game.Workspace.Audios.bars.Audio
local part2 = game.Workspace.Audios.bars.Audio2
local part3 = game.Workspace.Audios.bars.Audio3
local part4 = game.Workspace.Audios.bars.Audio4
local part5 = game.Workspace.Audios.bars.Audio5
local sizex = part.Size.X
local sizez = part.Size.Z
local positiony = part.Position.Y
local positionx = part.Position.X
local positionz = part.Position.Z
local sizex2 = part2.Size.X
local sizez2 = part2.Size.Z
local positiony2 = part2.Position.Y
local positionx2 = part2.Position.X
local positionz2 = part2.Position.Z
local sizex3 = part3.Size.X
local sizez3 = part3.Size.Z
local positiony3 = part3.Position.Y
local positionx3 = part3.Position.X
local positionz3 = part3.Position.Z
local sizex4 = part4.Size.X
local sizez4 = part4.Size.Z
local positiony4 = part4.Position.Y
local positionx4 = part4.Position.X
local positionz4 = part4.Position.Z
local sizex5 = part5.Size.X
local sizez5 = part5.Size.Z
local positiony5 = part5.Position.Y
local positionx5 = part5.Position.X
local positionz5 = part5.Position.Z
game:GetService("RunService").RenderStepped:Connect(function()
local loudness = game.Workspace.music_system.Sound.PlaybackLoudness
local sizeincrement = loudness/60
part.Size = Vector3.new(sizex, sizeincrement, sizez)
part.Position = Vector3.new(positionx, positiony + (sizeincrement/2), positionz)
part2.Size = Vector3.new(sizex2, sizeincrement, sizez2)
part2.Position = Vector3.new(positionx2, positiony2 + (sizeincrement/2), positionz2)
part3.Size = Vector3.new(sizex3, sizeincrement, sizez3)
part3.Position = Vector3.new(positionx3, positiony3 + (sizeincrement/2), positionz3)
part4.Size = Vector3.new(sizex4, sizeincrement, sizez4)
part4.Position = Vector3.new(positionx4, positiony4 + (sizeincrement/2), positionz4)
part5.Size = Vector3.new(sizex5, sizeincrement, sizez5)
part5.Position = Vector3.new(positionx5, positiony5 + (sizeincrement/2), positionz5)
--print(loudness)
if loudness >= 75 then
part.Material = "Neon"
part.BrickColor = BrickColor.new(0.160784, 0.313725, 1)
part2.Material = "Neon"
part2.BrickColor = BrickColor.new(0.160784, 0.313725, 1)
part3.Material = "Neon"
part3.BrickColor = BrickColor.new(0.160784, 0.313725, 1)
part4.Material = "Neon"
part4.BrickColor = BrickColor.new(0.160784, 0.313725, 1)
part5.Material = "Neon"
part5.BrickColor = BrickColor.new(0.160784, 0.313725, 1)
else
part.Material = "Plastic"
part.BrickColor = BrickColor.new(0,0,0)
part2.Material = "Plastic"
part2.BrickColor = BrickColor.new(0,0,0)
part3.Material = "Plastic"
part3.BrickColor = BrickColor.new(0,0,0)
part4.Material = "Plastic"
part4.BrickColor = BrickColor.new(0,0,0)
part5.Material = "Plastic"
part5.BrickColor = BrickColor.new(0,0,0)
end
end)
The script is a Local script in StarterGUI, the visualizer itself works for everyone but when I reset it moves up.
Thanks for your help!