LockFirstPerson and testing touch device emulation

It is currently impossible to emulate mobile device in studio with LockFirstPerson. Your mouse is stuck in the centre, moving your mouse around does nothing

Expected behavior

It should simulate mouse movement as regular movement you would see on PC.

Hi,

Thank you for filing this.

Currently this is working as designed, even though it was an oversight that when this was originally created we didn’t anticipate being able to use a mouse on mobile devices.

The current workaround is to create a custom device based on a desktop device and testing this there.

Would you mind filing this as a feature request, please?

Thank you!

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I can later today.

The work around i discovered is pressing Esc to open the Roblox menu, then moving my mouse to click Resume, ended up freeing movement and working as intended

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