lg_or
(lg_or)
March 19, 2019, 8:20pm
#1
When I change the camera mode to “LockFirstPerson” in StarterPlayer
and both playtest and open the actual game, they both start with the camera locked behind the player head until you zoom in and it locks the camera in first person. Like this:
At first I thought it was place specific or that a script was messing with it so I went into a place with nothing and it still does it.
Any way I could fix this?
1 Like
XAXA
(XAXA)
March 19, 2019, 8:23pm
#2
Are you asking for help? You should move/post this to #development-support:scripting-support
Anyway, how are you setting the camera mode of the player? Show us some scripts!
lg_or
(lg_or)
March 19, 2019, 8:27pm
#3
I’m not using a script to lock the camera in first person mode
(that’s why I thought to put it here)
1 Like
XAXA
(XAXA)
March 19, 2019, 8:29pm
#4
Just hopped into studio and yeah, I can repro it.
Add repro steps in the OP so that the staff can see it. It’s confusing because the Player object also has a CameraMode property.
lg_or
(lg_or)
March 19, 2019, 8:35pm
#5
Done.
I could use a script though I really haven’t any idea on how to do that.
I have not found the same issue. Just tried it in studio using the same steps you did:
https://gyazo.com/798ff97f817bcef892664c83a82d88c0
Tried zooming out afterwards and was not an option, and have no scripts controlling the camera whatsoever. Tried it again as saw the CameraMaxZoomDistance was set to one so made it a bigger value, and just to confirm its still works fine for me.
lg_or
(lg_or)
March 19, 2019, 8:40pm
#7
Yea, I’ve played around with the max and min zoom distances but having it at 400 or 0.5 still has the same result
This is a known issue. Should be fixed in the next few releases.
3 Likes